Fractal Explorations

© Joel Hagen
Monsters lurked in the domain of classical geometry at the dawn of the 20th century. Mathematicians expressed intellectual horror as they created shapes of finite area bounded by infinite curves without tangents. The orderly world views of Euclid and Newton were being challenged in the sciences as the esthetics of structure and harmony were being challenged in the arts. The nature of disorder was embraced and explored, yielding some of the most powerful movements in the evolution of the arts and sciences. Fractal mathematics is an offspring of that exploration and has attracted the attention of artists and scientists alike.

This column will suggest some lines of exploration you might try with any fractal program. I used Fractal Pro, a solid full-featured assembly language program for Amiga with extensive AREXX support, ideal for production work and animation.

One of the key concepts of fractal mathematics is that dimensions are not identified by the simple integers of Euclid. For example, a line scribbled densely on a sheet of paper is not one dimensional as classical geometry would define it. That line tends to fill much of a two dimensional plane. In his pioneering work on fractal mathematics, Benoit Mandelbrot suggests that it is more accurate and useful to define the dimension of such a line as a fraction greater than one and less than two (hence "fractal" from the same root as "fraction"). This is far more than a philosophical observation since fractal mathematics provides a means to precisely define the dimension of that line as, for example, 1.1815. It thus becomes possible to meaningfully measure and compare the relative irregularity of structures. This capability is being exploited by researchers in a wide range of disciplines from economics to geography to psychology.

The methods of fractal mathematics allow us to generate forms as well as to analyze them. It is this aspect of the discipline that is most familiar to computer artists. The computer can create images by assigning values to points within regions of sets of numbers. The nature of these sets of numbers is such that one can look deeper and deeper into any region and see new structure revealed. At an infinity of scales new forms exist yet share similarities. In fractal software, this exploration is typically done by outlining a region in a generated image then zooming in or magnifying that region to reveal new detail. This sort of exploration can be done out of sheer curiosity, but it can also be done with specific artistic goals in mind.

In the illustration, image #1 was generated using Fractal Pro's Mandelbrot SineM button. Zooming in on the area outlined in white produced the basis for image #2. I was looking for parallel lines and shapes with an organic feel, so my choices were not accidental. It only took one level of magnification to find a suitable region. Working at Fractal Pro's 24 bit level, green shading was applied before saving.

The palette of that image was further changed with ADPro's balancing controls and histogram equalization as it moved through a series of experiments. By this time, I was thinking of it as a potential texture for mapping to a 3D object. With that in mind, a ten pixel motion blur was applied in ImageFX along the direction of the banding to enhance its soft linearity. The result is what you see in image #2.

That 24 bit IFF image was loaded into Caligari's Texture maker in the Attributes area of the BRender interface where it was converted into a Caligari format texture. It was placed on a sphere using the Default mapping button and Phong shading with shininess raised to let two local lights create soft surface reflections. Careful rotation of the point of view concealed the seam where texture edges met. The result is image #4. Similar fractal images could have good potential as stone surfaces or even as banded gas giant planets depending on what surface attributes you choose to apply in a 3D program.

My original reason for looking for parallel structures in a fractal image had nothing to do with 3D textures, but it is easy to become sidetracked. I had set out hoping to discover a source of unique terrain for landscape generation. As beautiful and convincing as are the random landscapes produced by Vista Pro and Scenery Animator, they lack diversity. They are typically an undulation of peaks and depressions that could be roughly characterized as conical. Visually, they are good approximations of much of the mountainous terrain of the Rockies and the Sierras, however I have always been intrigued by the look of the Appalachians of the Eastern United States. The geologic processes that folded these parallel wrinkles on the passive eastern continental margin are different from the processes that raise the Sierras from the colliding American and Pacific crustal plates. If you have a chance, look at U.S. Geological Survey map I-2206 which is one of the largest shaded relief maps of the United States ever produced. It employs computer generated shading of Digital Elevation Model (DEM) data gathered from standard contour maps. The detail is incredible, and the variety of terrain is tantalizing. To acquire this map, contact your closest USGS office, it costs about five dollars.

Fractal Pro has options which can automatically save any fractal image as a DEM file as well as an IFF image. These DEMs can be loaded directly into Vista Pro or Scenery Animator and generated as landscapes. The DEM file for image #2 (before all my processing) produced the landscape in image #3 when rendered in Vista Pro from the vantage shown by the arrow. Given the self-similar nature of fractal images cascading recursively into infinity, I have probably found a source for all the Appalachian ridges I will ever want to render. Now if I could just find the right area of that Julia set to uncover some lunar sinuous rilles.


If you haven't explored fractals, you are missing something fascinating that goes far beyond colorful pictures. You may be missing an opportunity to shift your perception of nature and challenge your concept of dimension and reality. Fractal mathematics is not an ultimate truth about the structure of nature. It is a tool that has given rise to tools in a quest for truth. Fractals, chaos, and other mathematical monstrosities all provide science some basic mechanisms to accept a subjective universe and examine it meaningfully with subjective measurement. This might be looked upon as part of the "Easting" of the West. That piece of paper with the scribbled line can be viewed from such a distance that it has zero dimension. Viewed closer, it might appear a uniform two dimensional grey plane. Closer still the apparently one dimensional line is visible and invites measurement, but at what scale? The line is really particles of graphite. Measure around and over each particle? Each molecule? What is the reality of that line? What is its real length and what dimension does it occupy?

These are not idle questions, not to the western astrophysicist nor the eastern monk nor the African artist... their minds are focused on the same universe.